Serious framerate loss when dropships come in to unload mechs, especially if you have one with ECM equipped. No secondary objectives being applied on Recovery mission in regards to rescuing the operative with a heart monitor.ģ. For more platform specific information go to our forums at: Īs always, if you experience further issues please contact Customer Support at: pretty sure I was right that the bug was actually the health on a pilot's profile not showing correctly, therefore the system would process the health recovery time based on the error, and not as was stated in the after mission report.ġ. It is possible to revert to past versions of our game in case you have trouble. Removing a mod does not remove its entries from the MDD, players can delete the cache file manually.Fixed a problem that prevented players from registering a new Paradox account.Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no ‘Mechs within its range.Fixed an issue with Unity pathing related to Apple Notarization.HTTPS:///forum/index.php?threads/mod-support-readme-documentation.1285684/.OSX: /Users/user_name/MyGames/BattleTech/mods.LIN: /home/user_name/MyGames/BattleTech/mods.WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods.Note the updates to the mod support readme:.Mod loader logging is now on by default.Mod dependencies are now multilayer aware.Removed mods no longer show up as loaded on the mod list screen.Mods that fail to load now show up in the mod list screen.Fixed load ordering for DynamicEnum data.Fixed an issue with loading external assets.The overlay for save states made with mods is now present when mods are disabled or deleted.Fixed an issue with the Mod loader merging.Fixed an issue where asset bundles were failing to load. Missile trail visual effects have been restored.Rubble is now consistently applied when destroying buildings on urban maps.The “Mechwarrior Info Panel” no longer caps at showing three as the maximum number of injuries.Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file.Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session.FIxed an issue that caused a black screen to occur when loading a save after going bankrupt.Fixed an issue where Thumper heat did not preview correctly.Fixed an issue where the weapon hover panel didn’t update COIL damage and heat correctly.The previously released LBX2 ammo fix has been replicated across all platforms. The main areas of improvement are: UI, visual effects, and mod support. Other platforms will release as soon as possible. Vanilla: /home//.Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. GOG: /home//.config/unit圓d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/ Vanilla: Macintosh HD > Users > Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG# GOG: Macintosh HD > Users > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS# Steam: Macintosh HD > Users > Library > Application Support > Steam > userdata > 637090 > remote > C#> SGS# Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#' Please make sure to upload the save game with the timestamp closest to when you loaded it. If a save game was loaded at the start of the game session, upload it. Linux: /steamapps/common/BATTLETECH/DumpBox OSX: Macintosh HD > Users > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox Windows: \steamapps\common\BATTLETECH\DumpBoxįor v.17 and beyond try here: C:\Users\\AppData\LocalLow\Harebrained Schemes\BATTLETECH If the game crashed, please attach the crash file with the time stamp closest to the crash. Linux: ~/.config/unit圓d/Harebrained Schemes/BATTLETECH/Player.log Mac OS: Users > Library > Logs > Unity > Player.log Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt Quit game, Startup, Get infinite Contracts loading screen wash, rinse, repeat.Īttach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux) However, when you go to the Contracts screen, you get the infinite spinning wheel. Game loads fine, Mech Bay and Barracks are fine. Please explain your issue is in as much detail as possible. Which version of the game are you running? What platform are you running the game on? Contracts Infinite Loading Screen Heavy Metal Installed
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